Magic

Durability - Durability is only known to fire elementals who have a natural resistance to fire and heat.

Elemental - Elemental magic allows the user to manipulate one of the four natural elements: fire, water, earth and wind.

Healing -

Illusion

Immortality - Immortality only exist in vampires, who can still die from fatal wounds.

Poison

Possession

Sensing - this ability allows characters to sense nearby sources of magic, alive and inanimate.

Shaman - Sharman are experts in the correlation between the natural world and magic. They're experts in the fields of healing and spiritual guidance.

Shapeshifting - Shapeshifting allows a character to change their physical form.

Sound Manipulation - is the ability to manipulate sound waves. A harpy's ability to manipulate sound allows them to attract men who hear their call. In rather rare cases, it allows a Harpy to influence men. In the same matter as a Harpy, a call can also be made from a spell to put people under an illusion.

Sourcing - the power to draw magical ability from energy sources. While this doesn't avail a magician to absorb the abilities of others or their energy to output energy, it does allow them to draw energy from magical sites and objects.